Untitled RPG System Reference Document
System Reference Document (SRD) for Untitled RPG
Introduction
Playing The Game
Nature and The Supernatural
- Character Attributes and Qualities
- Vision and Light
- Scent and Smell
- Entities
- Stamina
- Fatigue
- Exhaustion
- Faith
- Oppression
- Character Creation (Overview)
- Character Development
- Age
- Race
- Biological Sex and Gender
- Height and Weight
- Other Physical Characteristics
- Language
- Starting Roles
- Professions
- Character Summary
- Generating and Assigning Attributes
- Phobias
- Party Development
- Currency & Starting Wealth
- Races (Overview)
- Dwarves
- Elves
- Half-Elves
- Gnomes
- Halflings
- Humans
- Kitsune
- Orcs
- Half-Orc
- The Alarians
- The Alatari
- The Fen
- The Kultharr
- The Nephilar
- The Volarthi Peoples
- Skills (Overview)
- Qualities
- Core Skills
- Adventuring
- Languages
- Trades
- Academia & Knowledges
- Weapon Skills
- Unarmed Combat
- Weapon Families
- Weapons
- Combat Forms
- Defensive Skills
- Shield
- Armor
- Wear and Degradation
- Resistance and Hardening
- Combat Tactics & Flourishes
- Animal Companions
- Constructors
- Skill Advancement
- Attribute Score Advancement
- Skill Checks and Saves
- Storytelling (Overview)
- Getting Started
- Immersion
- Your Domain
- Setting the Mood
- Atmosphere
- Encounters
- Creatures and Monsters
- Non-Player Characters (NPCs)
- Encounter Structure
- Boss Encounters
- Checks and Challenges
- Bonuses and Negatives
- Conditions
- Buying and Selling
- Bounties, Rewards and Loot
- Experience or Skill Points
- Creating Custom Races
- Combat (Overview)
- Movement
- Threat
- Attacks of Opportunity
- Surprise Attacks
- Range
- Collateral and Splash Damage
- Character Qualities in Combat
- Incapacitation and Death
- Combat Walkthrough
- Equipment (Overview)
- General Adventuring Equipment
- Bags and Accessories
- Tools
- Clothing
- Weapons
- Special Items
- Armor
- Shields
- Artifacts and Magical Items
- Curious Creations