|A flask of a highly caustic material that can be poured or thrown.
|Alchemist’s fire (flask)
|A combination of chemicals that sticks and burns when thrown.
|A generic antitoxin of varying success rate – Storyteller discretion.
|A torch that cannot be extinguished – see Artifacts.
|Holy water (flask)
|A flask containing blessed water, considered to be holy.
|When ignited, the smoke stick smolders and creates a lot of smoke.
|A rod with a golden tip that when struck illuminates a 30-foot radius around its user, providing six hours of light.
|A bag containing a tar-like substance that, when thrown at a target, bursts. The target gains the Entangled condition and must pass a strength check to break free.
|Stones that when thrown make a loud bang, inflicting 1d6 damage to creatures in the area, which may be enough to drive some off.
|It’s a match, and much easier to use than flint & steel. Ten uses.