Special Items

Acid (flask) 10 gp A flask of a highly caustic material that can be poured or thrown.
Alchemist’s fire (flask) 20 gp A combination of chemicals that sticks and burns when thrown.
Antitoxin (vial) 50 gp A generic antitoxin of varying success rate – Storyteller discretion.
Everburning torch 110 gp A torch that cannot be extinguished – see Artifacts.
Holy water (flask) 25 gp A flask containing blessed water, considered to be holy.
Smokestick 20 gp When ignited, the smoke stick smolders and creates a lot of smoke.
Sunrod 2 gp A rod with a golden tip that when struck illuminates a 30-foot radius around its user, providing six hours of light.
Tanglefoot bag 50 gp A bag containing a tar-like substance that, when thrown at a target, bursts. The target gains the Entangled condition and must pass a strength check to break free.
Thunderstone 30 gp Stones that when thrown make a loud bang, inflicting 1d6 damage to creatures in the area, which may be enough to drive some off.
Tindertwig 1 gp It’s a match, and much easier to use than flint & steel. Ten uses.