Currency & Starting Wealth
Currency isn’t required in Untitled, however adding currency and an economy to your world will allow your players to experience one more degree of freedom and have a little autonomy when it comes to purchasing things like weapons, armor, items and even the occasional potion.
In most cases the standard is gold, silver and copper pieces or coins; although the sky is the limit and you could just as easily let your players use galactic credits, skulls, gemstones, trading cards, bottle caps, can tabs or just really shiny rocks. Storytellers should be free to use whatever they feel best fits their story and the way in which they tell it.
Many fantasy games will however rely on the familiar Platinum, Gold, Silver and Copper hierarchy for currency and valuation. Each tier is worth ten of the tier below it. One platinum is worth ten gold, one gold is worth ten silver, and one silver is worth ten copper.
Coins | Exchange Value | |||
CP | SP | GP | PP | |
Copper piece (cp) | 1 | 1/10 | 1/100 | 1/1000 |
Silver piece (sp) | 10 | 1 | 1/10 | 1/100 |
Gold piece (gp) | 100 | 10 | 1 | 1/10 |
Platinum piece (pp) | 1000 | 100 | 10 | 1 |
When a character is first created, the Storyteller will advise the player as to currency and what they are starting with. The following three suggestions are provided here simply as reference.
1) Give the players a certain amount of gold at character creation using a rough level equivalency
2) Start the player characters off with a base value of 150 gold pieces
3) May choose to start the player off with nothing at-all
Untitled is a game without levels, where everything is a skill and the player is in charge of how they are spent. The following table provides a guideline for character starting wealth by level and an approximate comparison in total skill points:
Level | Points | Wealth (gp) | Level | Points | Wealth (gp) | |
1 | 10 | 150 | 11 | 110 | 66,000 | |
2 | 20 | 900 | 12 | 120 | 88,000 | |
3 | 30 | 2,700 | 13 | 130 | 110,000 | |
4 | 40 | 5,400 | 14 | 140 | 150,000 | |
5 | 50 | 9,000 | 15 | 150 | 200,000 | |
6 | 60 | 13,000 | 16 | 160 | 260,000 | |
7 | 70 | 19,000 | 17 | 170 | 340,000 | |
8 | 80 | 27,000 | 18 | 180 | 440,000 | |
9 | 90 | 36,000 | 19 | 190 | 580,000 | |
10 | 100 | 49,000 | 20 | 200 | 760,000 | |
>20 | >200 | Storyteller |
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Gems, precious and semi-precious stones are also valuable and can often be exchanged for goods or coin, though their value will often be subjective and entirely at the Storyteller’s discretion. They will likely need to be appraised and the group will have to find someone to sell them to.