Age
The cycle of life in one form or another is almost always a certainty; things are born, they age and eventually die. Therefore, age can be an important decision, though it is of more or less importance depending on the race you have chosen for your character.
The following table is intended to aid you in randomizing the starting age of a character.
Race | Adulthood | Trained |
Dwarf | 40 years | +5d6 |
Elf | 100 years | +6d6 |
Gnome | 16 years | +5d6 |
Half-Elf | 18 years | +2d6 |
Half-Orc | 14 years | +1d6 |
Halfling | 20 years | +3d6 |
Human | 15 years | +1d6 |
Kitsune | 15 years | +1d6 |
Orc | 12 years | +1d6 |
The Alatari | 15 years | +2d6 |
The Kultharr | 12 years | +1d6 |
The Nephilar | 16 years | +1d6 |
The Volarthi Peoples | 15 years | +1d6 |
The following table is intended to aid you in properly placing the age of a character.
Race | Middle Aged | Old | Venerable | Maximum Age |
Dwarf | 125 | 188 | 250 | 250+2d% years |
Elf | 200 | 300 | 400 | 400+4d% years |
Gnome | 100 | 150 | 200 | 200+3d% years |
Half-Elf | 62 | 93 | 125 | 125+3d20 years |
Half-Orc | 30 | 45 | 60 | 60+2d10 years |
Halfling | 50 | 75 | 100 | 100+5d20 years |
Human | 35 | 53 | 70 | 70+2d20 years |
Kitsune | 200 | 400 | 600 | 600+4d% years |
Orc | 20 | 30 | 40 | 40+1d20 years |
The Alatari | 20 | 30 | 40 | 50+1d20 years |
The Kultharr | 35 | 50 | 60 | 60+1d20 years |
The Nephilar | 50 | 100 | 125 | 125+3d20 years |
The Volarthi Peoples | 25 | 40 | 70 | 70+2d20 years |
Keep in mind that if your character will be either very young or very old for their race, you should consult your Storyteller to understand what this may mean for the campaign ahead. The maximum age, and the effects of age on a character, is always subject to Storyteller discretion.
Untitled has no penalties or detractors based solely upon age, however your Storyteller may.
The tables above are guidelines and may differ from your campaign.