Special Items
| Acid (flask) | 10 gp | A flask of a highly caustic material that can be poured or thrown. |
| Alchemist’s fire (flask) | 20 gp | A combination of chemicals that sticks and burns when thrown. |
| Antitoxin (vial) | 50 gp | A generic antitoxin of varying success rate – Storyteller discretion. |
| Everburning torch | 110 gp | A torch that cannot be extinguished – see Artifacts. |
| Holy water (flask) | 25 gp | A flask containing blessed water, considered to be holy. |
| Smokestick | 20 gp | When ignited, the smoke stick smolders and creates a lot of smoke. |
| Sunrod | 2 gp | A rod with a golden tip that when struck illuminates a 30-foot radius around its user, providing six hours of light. |
| Tanglefoot bag | 50 gp | A bag containing a tar-like substance that, when thrown at a target, bursts. The target gains the Entangled condition and must pass a strength check to break free. |
| Thunderstone | 30 gp | Stones that when thrown make a loud bang, inflicting 1d6 damage to creatures in the area, which may be enough to drive some off. |
| Tindertwig | 1 gp | It’s a match, and much easier to use than flint & steel. Ten uses. |
